Showing posts with label Gloomhaven. Show all posts
Showing posts with label Gloomhaven. Show all posts

Monday, July 31, 2017

Episode 23: The one about founding Gloomhaven, fighting alien hordes, and flipping cities

Episode 23 is here!

In this one, we talk about Founders of Gloomhaven, why we love Xenoshyft, how we might improve Flip City ... and trials and tribulations of finding new game groups.


Recently Played (00:15)

News (20:19)

"it" Factor (34:22)

Game Changers (46:06)

#culture (1:03:30)


Sunday, April 30, 2017

Episode 18: The one about clever dice and reprints vs. new editions

Join us for our 18th Episode!

We run through of our recent play of Mechs vs. Minions; go on and on about the Gloomhaven Kickstarter; talk about our favorite uses of dice in modern games; and ask the question of "When is a reprint actually a new edition?".

We also introduce a new segment (now called "Design Thinking") where we talk about the design of a game, ways it didn't work for us, and how we think it could be improved.


Recently Played (00:15)

News (05:43)

"it" Factor (18:48)

Design Thinking (34:00)

#culture (51:54)

Sunday, March 19, 2017

Episode 15: The one about rising suns, gloomhavens, and intellectual properties

We ended up off-track last week, so we went the extra mile to go back to schedule with Episode 15!

About Us (00:15)

Our newest segment, about what we've been doing outside of the world of board games. In short, Jeremiah has been playing some Zelda: Breath of the Wild; and Jeff just wrapped up a third playthrough of the Mass Effect Trilogy.

Recently Played (10:14)
Several games played between us, but the star of the show was Gloomhaven.

News (19:28)
The GAMA trade show brought lots of new goodies. But we can't help ourselves to talk about anything other than Rising Sun.

"it" Factor
 
(31:55)

Games have timers in many different ways. We talk about several games that manage to do timers in creative and fun ways.

#culture
 
(44:59)

Intellectual properties are everywhere. We talk about the good, the bad, and the ugly of their use in board games.