Showing posts with label Scythe. Show all posts
Showing posts with label Scythe. Show all posts

Friday, April 7, 2017

Episode 16: The one about Iron Fist and social gaming

A little late, but we're back for Episode 16!

About Us (00:15)
A quick discussion of video games we've been playing ... plus a lengthy discussion about why we didn't like Iron Fist.

Recently Played (11:45)
Together, we played Blood Rage. Separate, Jeremiah played Guilds of London and Jeff played Anachrony.

News (24:16)
Cool Mini or Not has announced a new FLGS program; and there's a new expansion for Scythe called The Wind Gambit!

"it" Factor
 
(37:04)

We don't often gravitate towards "Social" games, but we do talk about some that we like (and don't like).

#culture
 
(53:51)

Related to the topic of social games, we talk about playing games with people who don't normally play games.

Monday, January 9, 2017

Episode 10: The one about 2016 and 2017

2017 is officially here and so is our newest episode. In our 10th episode, we change things up a bit to do a look back on 2016 and look ahead to 2017 for all things gaming.

2016 Podcast Stuff (00:15)
We look back on where our podcast started and some of the things we've been able to do over the past half year.

2016 Games (06:38)
Restoration Games (from the great Rob Daviau) announced its first three games: Stop ThiefDragon Master, and Downforce.

2016 Events
 
(25:22)

2016 was great (for games). We talk about Pandemic Legacy: Season 1, Scythe, and Mechs vs. Minions, among many others.

2017 Events (40:47)
Looking ahead to Gencon and Cool Mini or Not Expo, and how we plan to cover them differently.

2017 Games (47:49)

So many good games coming out. It's looking like the year of the legacy games with Pandemic Legacy: Season 2, Charterstone, Ultimate Werewolf Legacy, Chronicles: Origins, and Gloomhaven. Plus a few other non-legacy games of note!

2017 Podcast (1:09:22)
What's we're planning for our podcast.

Tuesday, December 6, 2016

Episode 8: The one about railroads, energy empires, and thoughts on Legacy games

Episode 8 is finally here ... a, few days later than usual, but here nonetheless! In this episode, we talk about the game we recently played, the expansion to Scythe, and Legacy games vs. traditional campaign games.

Recently Played (00:15)
With Jeff busy re-playing Skyrim, and Jeremiah heads down with the new Pokemon game, board games weren't played as much over the holidays. Except that Jeremiah did get in a game of Russian Railroads: American Railroads.

News (10:10)
Scythe: Invaders from Afar expansion is releasing, and we give our impressions of what we know about it so far.

"it" Factor
 
(20:35)

We dive into big games that come in small packages. These are games that deliver deep, rich experiences but don't have a lot of components or take up a lot of shelf space.

2-Player Review
 
(34:15)

We ironically played a game of The Manhattan Project: Energy Empire during a power outage, and give you our thoughts on it.

#culture
 
(49:23)

With the recent announcement of Android: Netrunner - Terminal Directive and the overwhelming success of Pandemic Legacy, we talk about the pros and cons of Legacy-style games.

Sunday, October 30, 2016

Episode 6: The one about Halloween, roaming mechs, and the power of hype

In our sixth episode, Jeff and Jeremiah talk about what we've been up to recently (game-wise), what we think the best game(s) to play on Halloween are, and the power of (or problems with!) hype.

Recently Played (00:15)
Jeff rambles on about his recent play of Clank and Jeremiah talks about Celestia.

News (09:13)
The guys go into a bit of detail talking about a game out on Kickstarter: Medici: The Card Game

"it" Factor
 
(09:13)

Jeremiah and Jeff each give their pitch for what they think the best game to play on Halloween is.

2-Player Review
 
(09:13)

After a recent playing of Scythe, Jeff and Jeremiah are ready to give their verdict of this game, specifically for its viability with 2.

#culture
 
(09:13)

Hype is a funny thing: It can rocket a game to the top of the BGG hotness, wildly increasing sales ... but it can also leave many players disappointed in its wake. What do we think of it?